Add project documentation
diff --git a/LICENSE b/LICENSE
index 261eeb9..a45ecfb 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,201 +1,20 @@
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+Copyright (c) 2022 Tamas Hubai
 
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diff --git a/README.md b/README.md
index 3077244..1249dea 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,24 @@
-# Caravel User Project
+# Asicle
 
-[![License](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](https://opensource.org/licenses/Apache-2.0) [![UPRJ_CI](https://github.com/efabless/caravel_project_example/actions/workflows/user_project_ci.yml/badge.svg)](https://github.com/efabless/caravel_project_example/actions/workflows/user_project_ci.yml) [![Caravel Build](https://github.com/efabless/caravel_project_example/actions/workflows/caravel_build.yml/badge.svg)](https://github.com/efabless/caravel_project_example/actions/workflows/caravel_build.yml)
+![Screenshot of VGA output](docs/source/_static/asicle-snap.jpg)
 
-| :exclamation: Important Note            |
-|-----------------------------------------|
+Okay, so Wordle took the net by storm and was ported to a myriad of platforms including retro computers and
+microcontrollers with tight constraints. But have you played it on raw silicon yet?
 
-## Please fill in your project documentation in this README.md file 
+After tapeout using the [OpenLane](https://github.com/The-OpenROAD-Project/OpenLane) flow and the
+[Caravel](https://github.com/efabless/caravel) harness, put the manufactured chip on a board with 6 push buttons,
+a VGA connector through resistor ladders as well as the usual Caravel requirements (voltage regulator, clock source,
+flash memory & passives) and start playing.
 
-Refer to [README](docs/source/quickstart.rst) for a quick start of how to use caravel_user_project
-
-Refer to [README](docs/source/index.rst) for this sample project documentation. 
+Sources live in `verilog/rtl`:
+- `display.v` is responsible for showing the game screen. It builds on `vga.v` for interfacing with VGA hardware,
+  `frame.v` for the screen layout and `square.v` for rendering individual squares with letters.
+- `control.v` contains code for the game logic and its inputs. It uses `wordlist.v` to generate solutions and to check whether
+  words are valid, `eval.v` to calculate the square colors and `debounce.v` to separate real button presses from
+  fake ones.
+- `top.v` integrates the two aforementioned parts while `user_project.v` and `user_project_wrapper.v` provide
+  connections to the Caravel harness
+- `font.mem` contains the Apache licensed font [Roboto Bold](https://fonts.google.com/specimen/Roboto) rendered at 38 pts
+- `wordlist.mem` contains a public domain [word list](https://github.com/lorenbrichter/Words)
+- `picks.mem` contains indices of a selection of 1000 words to be used as solutions, filtered by removing plurals,
+  past participles, proper nouns and a few obscure words and then sorting by their frequency on the English Wikipedia
diff --git a/docs/source/_static/asicle-snap.jpg b/docs/source/_static/asicle-snap.jpg
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