| // SPDX-FileCopyrightText: Copyright 2020 Jecel Mattos de Assumpcao Jr |
| // |
| // SPDX-License-Identifier: Apache-2.0 |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // test vectors for basic Morphle Logic block finite state machine |
| // to be used with test002ycfsm.v |
| // |
| // each vector in the the format reset_in_match_out |
| // |
| // where 00 indicates "empty", "01" indicates a 0 value and "10 a 1 value |
| // |
| // The goal is to test each "arrow" in the picture of the FSM |
| // There are 35 valid transitions and we number them from top to |
| // bottom, left to right. The number of a transition is indicated in |
| // square brackets in the comment of a vector, with an * indicating |
| // that this is the first occurance of that transitions (it might |
| // have to be used again to test some other transition later) |
| |
| 0_00_00_00 // first two vectors have the output ignored to settle down |
| 1_00_00_00 // reset everything [1]* |
| 1_00_00_00 // keep it in reset a little longer |
| 0_00_00_00 |
| 0_10_00_00 // first input [2]* |
| 0_10_10_10 // with a match [6]* |
| 0_10_00_10 // remember the match [17]* |
| 0_00_00_00 // back to start [22]* |
| 0_00_01_00 // mismatch [5]* |
| 0_00_00_00 // remembered [15]* |
| 0_10_00_01 // late input [28]* |
| 0_10_10_01 // next match - no transition |
| 0_00_10_00 // back to start and deal with match [23]*[4]* |
| 0_01_10_01 // input [11]* |
| 0_01_00_01 // remember match [19]* |
| 0_00_00_00 // back to start [23] |
| 0_01_00_00 // [3]* |
| 0_01_10_01 // [8]* |
| 0_00_10_01 // [18]* |
| 0_00_00_00 // [21]* |
| 0_10_00_00 // [2] |
| 0_10_01_01 // [7]* |
| 0_00_01_01 // [18] |
| 0_00_00_00 // [21] |
| 0_01_00_00 // [3] |
| 0_01_01_01 // [9]* |
| 0_01_00_01 // [19] |
| 0_00_00_00 // [23] |
| 0_00_10_00 // [4] |
| 0_10_10_10 // [10]* |
| 0_00_10_10 // [16]* |
| 0_00_00_00 // [20]* |
| 0_00_10_00 // [4] |
| 0_00_00_00 // [12]* |
| 0_10_00_10 // [24]* |
| 0_00_00_00 // [22] |
| 0_00_10_00 // [4] |
| 0_00_00_00 // [12] |
| 0_01_00_01 // [25]* |
| 0_00_00_00 // [22] |
| 0_00_10_00 // [4] |
| 0_00_00_00 // [12] |
| 0_00_10_00 // [26]* |
| 0_01_10_01 // [32]* |
| 0_00_10_00 // [23][4] |
| 0_00_00_00 // [12] |
| 0_00_01_00 // [27]* |
| 0_10_01_10 // [33]* |
| 0_00_01_00 // [22][5] |
| 0_10_01_01 // [13]* |
| 0_00_01_01 // [18] |
| 0_00_00_00 // [21] |
| 0_00_01_00 // [5] |
| 0_01_01_01 // [14]* |
| 0_00_01_01 // [18] |
| 0_00_00_00 // [21] |
| 0_00_01_00 // [5] |
| 0_00_00_00 // [15] |
| 0_01_00_01 // [29]* |
| 0_00_00_00 // [23] |
| 0_00_01_00 // [5] |
| 0_00_00_00 // [15] |
| 0_00_10_00 // [30]* |
| 0_01_10_01 // [34]* |
| 0_00_10_00 // [23][4] |
| 0_10_10_10 // [10] |
| 0_00_10_10 // [16] |
| 0_00_00_00 // [20] |
| 0_00_01_00 // [5] |
| 0_00_00_00 // [15] |
| 0_00_01_00 // [31]* |
| 0_10_01_01 // [35]* |
| 0_00_01_00 // [23][5] |
| 0_10_01_01 // [13] |
| 0_00_01_01 // [18] |
| 0_00_00_00 // [21] |
| 0_00_00_00 // settle |
| 1_10_00_00 // does reset override? |
| 1_10_10_00 |