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////////////////////////////////////////////////////////////////////////////////
//
// Filename: devbus.h
//
// Project: WB2AXIPSP: bus bridges and other odds and ends
//
// Purpose: The purpose of this file is to document an interface which
// any device with a bus, whether it be implemented over a UART,
// an ethernet, or a PCI express bus, must implement. This describes
// only an interface, and not how that interface is to be accomplished.
//
// The neat part of this interface is that, if programs are designed to
// work with it, than the implementation details may be changed later
// and any program that once worked with the interface should be able
// to continue to do so. (i.e., switch from a UART controlled bus to a
// PCI express controlled bus, with minimal change to the software of
// interest.)
//
//
// Creator: Dan Gisselquist, Ph.D.
// Gisselquist Technology, LLC
//
////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020, Gisselquist Technology, LLC
//
// This file is part of the WB2AXIP project.
//
// The WB2AXIP project contains free software and gateware, licensed under the
// Apache License, Version 2.0 (the "License"). You may not use this project,
// or this file, except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//
////////////////////////////////////////////////////////////////////////////////
//
//
#ifndef DEVBUS_H
#define DEVBUS_H
#include <stdio.h>
#include <unistd.h>
typedef unsigned int uint32;
class BUSERR {
public:
uint32 addr;
BUSERR(const uint32 a) : addr(a) {};
};
class DEVBUS {
public:
typedef uint32 BUSW;
virtual void kill(void) = 0;
virtual void close(void) = 0;
// Write a single value to a single address
// a is the address of the value to be read as it exists on the
// wishbone bus within the FPGA.
// v is the singular value to write to this address
virtual void writeio(const BUSW a, const BUSW v) = 0;
// Read a single value to a single address
// a is the address of the value to be read as it exists on the
// wishbone bus within the FPGA.
// This function returns the value read from the device wishbone
// at address a.
virtual BUSW readio(const BUSW a) = 0;
// Read a series of values from values from a block of memory
// a is the address of the value to be read as it exists on the
// wishbone bus within the FPGA.
// len is the number of words to read
// buf is a pointer to a place to store the words once read.
// This is equivalent to:
// for(int i=0; i<len; i++)
// buf[i] = readio(a+i);
// only it's faster in our implementation.
virtual void readi(const BUSW a, const int len, BUSW *buf) = 0;
// Read a series of values from the same address in memory. This
// call is identical to readi, save that the address is not incremented
// from one read to the next. It is equivalent to:
// for(int i=0; i<len; i++)
// buf[i] = readio(a);
// only it's faster in our implementation.
//
virtual void readz(const BUSW a, const int len, BUSW *buf) = 0;
// Write a series of values into a block of memory on the FPGA
// a is the address of the value to be written as it exists on the
// wishbone bus within the FPGA.
// len is the number of words to write
// buf is a pointer to a place to from whence to grab the data
// to be written.
// This is equivalent to:
// for(int i=0; i<len; i++)
// writeio(a+i, buf[i]);
// only it's faster in our implementation.
virtual void writei(const BUSW a, const int len, const BUSW *buf) = 0;
// Write a series of values into the same address on the FPGA bus. This
// call is identical to writei, save that the address is not incremented
// from one write to the next. It is equivalent to:
// for(int i=0; i<len; i++)
// writeio(a, buf[i]);
// only it's faster in our implementation.
//
virtual void writez(const BUSW a, const int len, const BUSW *buf) = 0;
// Query whether or not an interrupt has taken place
virtual bool poll(void) = 0;
// Sleep until interrupt, but sleep no longer than msec milliseconds
virtual void usleep(unsigned msec) = 0;
// Sleep until an interrupt, no matter how long it takes for that
// interrupt to take place
virtual void wait(void) = 0;
// Query whether or not a bus error has taken place. This is somewhat
// of a misnomer, as my current bus error detection code exits any
// interface, but ... it is what it is.
virtual bool bus_err(void) const = 0;
// Clear any bus error condition.
virtual void reset_err(void) = 0;
// Clear any interrupt condition that has already been noticed by
// the interface, does not check for further interrupt
virtual void clear(void) = 0;
virtual ~DEVBUS(void) { };
};
#endif