| import math |
| from functools import lru_cache |
| from time import monotonic |
| from typing import Iterable, List, Optional |
| |
| from .color import Color, blend_rgb |
| from .color_triplet import ColorTriplet |
| from .console import Console, ConsoleOptions, RenderResult |
| from .jupyter import JupyterMixin |
| from .measure import Measurement |
| from .segment import Segment |
| from .style import Style, StyleType |
| |
| # Number of characters before 'pulse' animation repeats |
| PULSE_SIZE = 20 |
| |
| |
| class ProgressBar(JupyterMixin): |
| """Renders a (progress) bar. Used by rich.progress. |
| |
| Args: |
| total (float, optional): Number of steps in the bar. Defaults to 100. Set to None to render a pulsing animation. |
| completed (float, optional): Number of steps completed. Defaults to 0. |
| width (int, optional): Width of the bar, or ``None`` for maximum width. Defaults to None. |
| pulse (bool, optional): Enable pulse effect. Defaults to False. Will pulse if a None total was passed. |
| style (StyleType, optional): Style for the bar background. Defaults to "bar.back". |
| complete_style (StyleType, optional): Style for the completed bar. Defaults to "bar.complete". |
| finished_style (StyleType, optional): Style for a finished bar. Defaults to "bar.done". |
| pulse_style (StyleType, optional): Style for pulsing bars. Defaults to "bar.pulse". |
| animation_time (Optional[float], optional): Time in seconds to use for animation, or None to use system time. |
| """ |
| |
| def __init__( |
| self, |
| total: Optional[float] = 100.0, |
| completed: float = 0, |
| width: Optional[int] = None, |
| pulse: bool = False, |
| style: StyleType = "bar.back", |
| complete_style: StyleType = "bar.complete", |
| finished_style: StyleType = "bar.finished", |
| pulse_style: StyleType = "bar.pulse", |
| animation_time: Optional[float] = None, |
| ): |
| self.total = total |
| self.completed = completed |
| self.width = width |
| self.pulse = pulse |
| self.style = style |
| self.complete_style = complete_style |
| self.finished_style = finished_style |
| self.pulse_style = pulse_style |
| self.animation_time = animation_time |
| |
| self._pulse_segments: Optional[List[Segment]] = None |
| |
| def __repr__(self) -> str: |
| return f"<Bar {self.completed!r} of {self.total!r}>" |
| |
| @property |
| def percentage_completed(self) -> Optional[float]: |
| """Calculate percentage complete.""" |
| if self.total is None: |
| return None |
| completed = (self.completed / self.total) * 100.0 |
| completed = min(100, max(0.0, completed)) |
| return completed |
| |
| @lru_cache(maxsize=16) |
| def _get_pulse_segments( |
| self, |
| fore_style: Style, |
| back_style: Style, |
| color_system: str, |
| no_color: bool, |
| ascii: bool = False, |
| ) -> List[Segment]: |
| """Get a list of segments to render a pulse animation. |
| |
| Returns: |
| List[Segment]: A list of segments, one segment per character. |
| """ |
| bar = "-" if ascii else "━" |
| segments: List[Segment] = [] |
| if color_system not in ("standard", "eight_bit", "truecolor") or no_color: |
| segments += [Segment(bar, fore_style)] * (PULSE_SIZE // 2) |
| segments += [Segment(" " if no_color else bar, back_style)] * ( |
| PULSE_SIZE - (PULSE_SIZE // 2) |
| ) |
| return segments |
| |
| append = segments.append |
| fore_color = ( |
| fore_style.color.get_truecolor() |
| if fore_style.color |
| else ColorTriplet(255, 0, 255) |
| ) |
| back_color = ( |
| back_style.color.get_truecolor() |
| if back_style.color |
| else ColorTriplet(0, 0, 0) |
| ) |
| cos = math.cos |
| pi = math.pi |
| _Segment = Segment |
| _Style = Style |
| from_triplet = Color.from_triplet |
| |
| for index in range(PULSE_SIZE): |
| position = index / PULSE_SIZE |
| fade = 0.5 + cos((position * pi * 2)) / 2.0 |
| color = blend_rgb(fore_color, back_color, cross_fade=fade) |
| append(_Segment(bar, _Style(color=from_triplet(color)))) |
| return segments |
| |
| def update(self, completed: float, total: Optional[float] = None) -> None: |
| """Update progress with new values. |
| |
| Args: |
| completed (float): Number of steps completed. |
| total (float, optional): Total number of steps, or ``None`` to not change. Defaults to None. |
| """ |
| self.completed = completed |
| self.total = total if total is not None else self.total |
| |
| def _render_pulse( |
| self, console: Console, width: int, ascii: bool = False |
| ) -> Iterable[Segment]: |
| """Renders the pulse animation. |
| |
| Args: |
| console (Console): Console instance. |
| width (int): Width in characters of pulse animation. |
| |
| Returns: |
| RenderResult: [description] |
| |
| Yields: |
| Iterator[Segment]: Segments to render pulse |
| """ |
| fore_style = console.get_style(self.pulse_style, default="white") |
| back_style = console.get_style(self.style, default="black") |
| |
| pulse_segments = self._get_pulse_segments( |
| fore_style, back_style, console.color_system, console.no_color, ascii=ascii |
| ) |
| segment_count = len(pulse_segments) |
| current_time = ( |
| monotonic() if self.animation_time is None else self.animation_time |
| ) |
| segments = pulse_segments * (int(width / segment_count) + 2) |
| offset = int(-current_time * 15) % segment_count |
| segments = segments[offset : offset + width] |
| yield from segments |
| |
| def __rich_console__( |
| self, console: Console, options: ConsoleOptions |
| ) -> RenderResult: |
| |
| width = min(self.width or options.max_width, options.max_width) |
| ascii = options.legacy_windows or options.ascii_only |
| should_pulse = self.pulse or self.total is None |
| if should_pulse: |
| yield from self._render_pulse(console, width, ascii=ascii) |
| return |
| |
| completed: Optional[float] = ( |
| min(self.total, max(0, self.completed)) if self.total is not None else None |
| ) |
| |
| bar = "-" if ascii else "━" |
| half_bar_right = " " if ascii else "╸" |
| half_bar_left = " " if ascii else "╺" |
| complete_halves = ( |
| int(width * 2 * completed / self.total) |
| if self.total and completed is not None |
| else width * 2 |
| ) |
| bar_count = complete_halves // 2 |
| half_bar_count = complete_halves % 2 |
| style = console.get_style(self.style) |
| is_finished = self.total is None or self.completed >= self.total |
| complete_style = console.get_style( |
| self.finished_style if is_finished else self.complete_style |
| ) |
| _Segment = Segment |
| if bar_count: |
| yield _Segment(bar * bar_count, complete_style) |
| if half_bar_count: |
| yield _Segment(half_bar_right * half_bar_count, complete_style) |
| |
| if not console.no_color: |
| remaining_bars = width - bar_count - half_bar_count |
| if remaining_bars and console.color_system is not None: |
| if not half_bar_count and bar_count: |
| yield _Segment(half_bar_left, style) |
| remaining_bars -= 1 |
| if remaining_bars: |
| yield _Segment(bar * remaining_bars, style) |
| |
| def __rich_measure__( |
| self, console: Console, options: ConsoleOptions |
| ) -> Measurement: |
| return ( |
| Measurement(self.width, self.width) |
| if self.width is not None |
| else Measurement(4, options.max_width) |
| ) |
| |
| |
| if __name__ == "__main__": # pragma: no cover |
| console = Console() |
| bar = ProgressBar(width=50, total=100) |
| |
| import time |
| |
| console.show_cursor(False) |
| for n in range(0, 101, 1): |
| bar.update(n) |
| console.print(bar) |
| console.file.write("\r") |
| time.sleep(0.05) |
| console.show_cursor(True) |
| console.print() |