commit | dfcf619faba33bf10589620b9d07a4642b697a21 | [log] [tgz] |
---|---|---|
author | Tamas Hubai <mpw@htamas.net> | Mon Mar 21 08:18:28 2022 +0100 |
committer | Tamas Hubai <mpw@htamas.net> | Mon Mar 21 08:18:28 2022 +0100 |
tree | d049727375ed131976a6691d75921ff512a225a3 | |
parent | 98ea4e9d6559e4f22cdc5ab4b438b3c0019e09d0 [diff] |
Rebuild with DECAP_PERCENT=100
Okay, so Wordle took the net by storm and was ported to a myriad of platforms including retro computers and microcontrollers with tight constraints. But have you played it on raw silicon yet?
After tapeout using the OpenLane flow and the Caravel harness, put the manufactured chip on a board with 6 push buttons, a VGA connector through resistor ladders as well as the usual Caravel requirements (voltage regulator, clock source, flash memory & passives) and start playing.
Sources live in verilog/rtl
:
display.v
is responsible for showing the game screen. It builds on vga.v
for interfacing with VGA hardware, frame.v
for the screen layout and square.v
for rendering individual squares with letters.control.v
contains code for the game logic and its inputs. It uses wordlist.v
to generate solutions and to check whether words are valid, eval.v
to calculate the square colors and debounce.v
to separate real button presses from fake ones.top.v
integrates the two aforementioned parts while user_project.v
and user_project_wrapper.v
provide connections to the Caravel harnessfont.mem
contains the Apache licensed font Roboto Bold rendered at 38 ptswordlist.mem
contains a public domain word listpicks.mem
contains indices of a selection of 1000 words to be used as solutions, filtered by removing plurals, past participles, proper nouns and a few obscure words and then sorting by their frequency on the English Wikipedia