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//
// VerilogBoy simulator
// Copyright 2022 Wenting Zhang
//
// dispsim.h: Display simulation unit
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#pragma once
class DISPSIM {
public:
const int contentWidth = 160;
const int contentHeight = 144;
const int dispWidth = 320;
const int dispHeight = 288;
DISPSIM(void);
~DISPSIM(void);
void apply(const unsigned char lcd_data, const unsigned char lcd_hs,
const unsigned char lcd_vs, const unsigned char lcd_enable);
void set_title(char *title);
private:
static constexpr int HBP = 1;
static constexpr int VBP = 2;
static constexpr int REFRESH_INTERVAL = 20;
SDL_Surface *screen = NULL;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture *texture = NULL;
SDL_Rect textureRect;
unsigned char last_vs;
unsigned char last_hs;
int xCounter;
int yCounter;
int tick;
void renderCopy(void);
void setPixel(int x, int y, unsigned long pixel);
unsigned long colorMap(unsigned char pixel);
};