| // |
| // VerilogBoy simulator |
| // Copyright 2022 Wenting Zhang |
| // |
| // dispsim.h: Display simulation unit |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a copy |
| // of this software and associated documentation files (the "Software"), to deal |
| // in the Software without restriction, including without limitation the rights |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| // copies of the Software, and to permit persons to whom the Software is |
| // furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included in |
| // all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| // SOFTWARE. |
| // |
| #pragma once |
| |
| class DISPSIM { |
| public: |
| const int contentWidth = 160; |
| const int contentHeight = 144; |
| const int dispWidth = 320; |
| const int dispHeight = 288; |
| DISPSIM(void); |
| ~DISPSIM(void); |
| void apply(const unsigned char lcd_data, const unsigned char lcd_hs, |
| const unsigned char lcd_vs, const unsigned char lcd_enable); |
| void set_title(char *title); |
| private: |
| static constexpr int HBP = 1; |
| static constexpr int VBP = 2; |
| static constexpr int REFRESH_INTERVAL = 20; |
| SDL_Surface *screen = NULL; |
| SDL_Window *window = NULL; |
| SDL_Renderer *renderer = NULL; |
| SDL_Texture *texture = NULL; |
| SDL_Rect textureRect; |
| unsigned char last_vs; |
| unsigned char last_hs; |
| int xCounter; |
| int yCounter; |
| int tick; |
| void renderCopy(void); |
| void setPixel(int x, int y, unsigned long pixel); |
| unsigned long colorMap(unsigned char pixel); |
| }; |