| // |
| // VerilogBoy simulator |
| // Copyright 2022 Wenting Zhang |
| // |
| // dispsim.cpp: Display simulation unit |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a copy |
| // of this software and associated documentation files (the "Software"), to deal |
| // in the Software without restriction, including without limitation the rights |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| // copies of the Software, and to permit persons to whom the Software is |
| // furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included in |
| // all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| // SOFTWARE. |
| // |
| #include <SDL.h> |
| #include "dispsim.h" |
| |
| DISPSIM::DISPSIM(void) { |
| window = SDL_CreateWindow("VerilogBoy Simulation", |
| SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
| dispWidth, dispHeight, SDL_SWSURFACE); |
| |
| if (window == NULL) { |
| fprintf(stderr, "Unable to create window\n"); |
| return; |
| } |
| |
| renderer = SDL_CreateRenderer(window, -1, |
| SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); |
| |
| if (renderer == NULL) |
| { |
| fprintf(stderr, "Unable to create renderer\n"); |
| return; |
| } |
| |
| screen = SDL_CreateRGBSurface(SDL_SWSURFACE, contentWidth, contentHeight, 32, |
| 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); |
| |
| textureRect.x = textureRect.y = 0; |
| textureRect.w = contentWidth; |
| textureRect.h = contentHeight; |
| |
| texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, |
| SDL_TEXTUREACCESS_STREAMING, contentWidth, contentHeight); |
| SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); |
| |
| if (screen == NULL || texture == NULL) |
| { |
| fprintf(stderr, "Unable to allocate framebuffer or texture\n"); |
| return; |
| } |
| |
| xCounter = 0; |
| yCounter = 0; |
| |
| SDL_FillRect(screen, &textureRect, 0xFF0000FF); |
| renderCopy(); |
| |
| tick = SDL_GetTicks(); |
| } |
| |
| DISPSIM::~DISPSIM(void) { |
| if (screen != NULL) |
| { |
| SDL_FreeSurface(screen); |
| } |
| |
| if (texture) |
| { |
| SDL_DestroyTexture(texture); |
| } |
| |
| if (renderer) |
| { |
| SDL_DestroyRenderer(renderer); |
| } |
| |
| if (window) |
| { |
| SDL_DestroyWindow(window); |
| } |
| } |
| |
| void DISPSIM::apply(const unsigned char lcd_data, const unsigned char lcd_hs, |
| const unsigned char lcd_vs, const unsigned char lcd_enable) { |
| if (!last_hs && lcd_hs) { |
| xCounter = 0; |
| yCounter ++; |
| } |
| if (!last_vs && lcd_vs) { |
| // Verical sync can happen at the same time. |
| yCounter = 0; |
| } |
| if (lcd_enable) { |
| xCounter ++; |
| setPixel(xCounter - HBP, yCounter - VBP, colorMap(lcd_data)); |
| } |
| |
| last_vs = lcd_vs; |
| last_hs = lcd_hs; |
| |
| if ((SDL_GetTicks() - tick) > REFRESH_INTERVAL) { |
| renderCopy(); |
| tick = SDL_GetTicks(); |
| } |
| } |
| |
| void DISPSIM::set_title(char *title) { |
| SDL_SetWindowTitle(window, title); |
| } |
| |
| void DISPSIM::renderCopy(void) { |
| void *texturePixels; |
| int texturePitch; |
| |
| SDL_LockTexture(texture, NULL, &texturePixels, &texturePitch); |
| memset(texturePixels, 0, textureRect.y * texturePitch); |
| uint8_t *pixels = (uint8_t *)texturePixels + textureRect.y * texturePitch; |
| uint8_t *src = (uint8_t *)screen->pixels; |
| int leftPitch = textureRect.x << 2; |
| int rightPitch = texturePitch - ((textureRect.x + textureRect.w) << 2); |
| for (int y = 0; y < textureRect.h; y++, src += screen->pitch) |
| { |
| memset(pixels, 0, leftPitch); pixels += leftPitch; |
| memcpy(pixels, src, contentWidth << 2); pixels += contentWidth << 2; |
| memset(pixels, 0, rightPitch); pixels += rightPitch; |
| } |
| memset(pixels, 0, textureRect.y * texturePitch); |
| SDL_UnlockTexture(texture); |
| |
| SDL_RenderClear(renderer); |
| SDL_RenderCopy(renderer, texture, NULL, NULL); |
| SDL_RenderPresent(renderer); |
| } |
| |
| void DISPSIM::setPixel(int x, int y, unsigned long pixel) { |
| uint32_t *pixels = (uint32_t *)screen->pixels; |
| if ((x < 0) || (y < 0) || (x >= contentWidth) || (y >= contentHeight)) |
| return; |
| pixels[y * contentWidth + x] = pixel; |
| } |
| |
| unsigned long DISPSIM::colorMap(unsigned char pixel) { |
| if (pixel == 3) |
| return 0xff212f25; |
| else if (pixel == 2) |
| return 0xff32513a; |
| else if (pixel == 1) |
| return 0xff658635; |
| else if (pixel == 0) |
| return 0xff8b9a26; |
| else |
| // how??? |
| return 0xffffffff; |
| } |