| def __boot(): |
| import sys |
| import os |
| PYTHONPATH = os.environ.get('PYTHONPATH') |
| if PYTHONPATH is None or (sys.platform == 'win32' and not PYTHONPATH): |
| PYTHONPATH = [] |
| else: |
| PYTHONPATH = PYTHONPATH.split(os.pathsep) |
| |
| pic = getattr(sys, 'path_importer_cache', {}) |
| stdpath = sys.path[len(PYTHONPATH):] |
| mydir = os.path.dirname(__file__) |
| |
| for item in stdpath: |
| if item == mydir or not item: |
| continue # skip if current dir. on Windows, or my own directory |
| importer = pic.get(item) |
| if importer is not None: |
| loader = importer.find_module('site') |
| if loader is not None: |
| # This should actually reload the current module |
| loader.load_module('site') |
| break |
| else: |
| try: |
| import imp # Avoid import loop in Python 3 |
| stream, path, descr = imp.find_module('site', [item]) |
| except ImportError: |
| continue |
| if stream is None: |
| continue |
| try: |
| # This should actually reload the current module |
| imp.load_module('site', stream, path, descr) |
| finally: |
| stream.close() |
| break |
| else: |
| raise ImportError("Couldn't find the real 'site' module") |
| |
| known_paths = dict([(makepath(item)[1], 1) for item in sys.path]) # 2.2 comp |
| |
| oldpos = getattr(sys, '__egginsert', 0) # save old insertion position |
| sys.__egginsert = 0 # and reset the current one |
| |
| for item in PYTHONPATH: |
| addsitedir(item) |
| |
| sys.__egginsert += oldpos # restore effective old position |
| |
| d, nd = makepath(stdpath[0]) |
| insert_at = None |
| new_path = [] |
| |
| for item in sys.path: |
| p, np = makepath(item) |
| |
| if np == nd and insert_at is None: |
| # We've hit the first 'system' path entry, so added entries go here |
| insert_at = len(new_path) |
| |
| if np in known_paths or insert_at is None: |
| new_path.append(item) |
| else: |
| # new path after the insert point, back-insert it |
| new_path.insert(insert_at, item) |
| insert_at += 1 |
| |
| sys.path[:] = new_path |
| |
| |
| if __name__ == 'site': |
| __boot() |
| del __boot |