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---
# TinyTapeout project information
project:
wokwi_id: 341620484740219475 # If using wokwi, set this to your project's ID
# source_files: # If using an HDL, set wokwi_id as 0 and uncomment and list your source files here. Source files must be in ./src
# - counter.v
# - decoder.v
# top_module: "seven_segment_seconds" # put the name of your top module here, make it unique by prepending your github username
# As everyone will have access to all designs, try to make it easy for someone new to your design to know what
# it does and how to operate it.
#
# Here is an example: https://github.com/mattvenn/tinytapeout_m_segments/blob/main/info.yaml
#
# This info will be automatically collected and used to make a datasheet for the chip.
documentation:
author: "Thorsten Knoll" # Your name
discord: "" # Your discord handle
title: "8x8 Bit Pattern Player" # Project title
description: "8x8 bit serial programmable, addressable and playable memory." # Short description of what your project does
how_it_works: "The 8x8 memory is a 64-bit shiftregister, consisting of 64 serial chained D-FlipFlops (data: IN0, clk_sr: IN1). 8 memoryslots of each 8 bit can be directly addressed via addresslines (3 bit: IN2, IN3, IN4) or from a clockdriven player (3 bit counter, clk_pl: IN7). A mode selector line (mode: IN5) sets the operation mode to addressing or to player. The 8 outputs are driven by the 8 bit of the addressed memoryslot." # Longer description of how the project works
how_to_test: "Programm the memory: Start by filling the 64 bit shiftregister via data and clk_sr, each rising edge on clk_sr shifts a new data bit into the register. Select mode: Set mode input for direct addressing or clockdriven player. Address mode: Address a memoryslot via the three addresslines and watch the memoryslot at the outputs. Player mode: Each rising edge at clk_pl enables the next memoryslot to the outputs." # Instructions on how someone could test your project, include things like what buttons do what and how to set the clock if needed
external_hw: "You could programm, address and play the 8x8 Bit Pattern Player with a breadboard, two clock buttons and some dipswitches on the input side. Add some LED to the output side. Just like the WOKWI simulation." # Describe any external hardware needed
language: "wokwi" # other examples include Verilog, Amaranth, VHDL, etc
doc_link: "" # URL to longer form documentation, eg the README.md in your repository
clock_hz: 0 # Clock frequency in Hz (if required)
picture: "" # relative path to a picture in your repository
inputs:
- data
- clk_sr
- address_0
- address_1
- address_2
- mode
- none
- clk_pl
outputs:
- bit 0
- bit 1
- bit 2
- bit 3
- bit 4
- bit 5
- bit 6
- bit 7