| --- |
| # TinyTapeout project information |
| project: |
| wokwi_id: 341620484740219475 # If using wokwi, set this to your project's ID |
| # source_files: # If using an HDL, set wokwi_id as 0 and uncomment and list your source files here. Source files must be in ./src |
| # - counter.v |
| # - decoder.v |
| # top_module: "seven_segment_seconds" # put the name of your top module here, make it unique by prepending your github username |
| |
| # As everyone will have access to all designs, try to make it easy for someone new to your design to know what |
| # it does and how to operate it. |
| # |
| # Here is an example: https://github.com/mattvenn/tinytapeout_m_segments/blob/main/info.yaml |
| # |
| # This info will be automatically collected and used to make a datasheet for the chip. |
| documentation: |
| author: "Thorsten Knoll" # Your name |
| discord: "" # Your discord handle |
| title: "8x8 Bit Pattern Player" # Project title |
| description: "8x8 bit serial programmable, addressable and playable memory." # Short description of what your project does |
| how_it_works: "The 8x8 memory is a 64-bit shiftregister, consisting of 64 serial chained D-FlipFlops (data: IN0, clk_sr: IN1). 8 memoryslots of each 8 bit can be directly addressed via addresslines (3 bit: IN2, IN3, IN4) or from a clockdriven player (3 bit counter, clk_pl: IN7). A mode selector line (mode: IN5) sets the operation mode to addressing or to player. The 8 outputs are driven by the 8 bit of the addressed memoryslot." # Longer description of how the project works |
| how_to_test: "Programm the memory: Start by filling the 64 bit shiftregister via data and clk_sr, each rising edge on clk_sr shifts a new data bit into the register. Select mode: Set mode input for direct addressing or clockdriven player. Address mode: Address a memoryslot via the three addresslines and watch the memoryslot at the outputs. Player mode: Each rising edge at clk_pl enables the next memoryslot to the outputs." # Instructions on how someone could test your project, include things like what buttons do what and how to set the clock if needed |
| external_hw: "You could programm, address and play the 8x8 Bit Pattern Player with a breadboard, two clock buttons and some dipswitches on the input side. Add some LED to the output side. Just like the WOKWI simulation." # Describe any external hardware needed |
| language: "wokwi" # other examples include Verilog, Amaranth, VHDL, etc |
| doc_link: "" # URL to longer form documentation, eg the README.md in your repository |
| clock_hz: 0 # Clock frequency in Hz (if required) |
| picture: "" # relative path to a picture in your repository |
| inputs: |
| - data |
| - clk_sr |
| - address_0 |
| - address_1 |
| - address_2 |
| - mode |
| - none |
| - clk_pl |
| outputs: |
| - bit 0 |
| - bit 1 |
| - bit 2 |
| - bit 3 |
| - bit 4 |
| - bit 5 |
| - bit 6 |
| - bit 7 |