Added some complexity to the NPC implant layer generation to avoid a somewhat common case of bridging shapes being placed too near to non-poly LICON contacts.
diff --git a/VERSION b/VERSION index c486e86..32846de 100644 --- a/VERSION +++ b/VERSION
@@ -1 +1 @@ -1.0.116 +1.0.118
diff --git a/sky130/magic/sky130.tech b/sky130/magic/sky130.tech index de86ffd..3b458a8 100644 --- a/sky130/magic/sky130.tech +++ b/sky130/magic/sky130.tech
@@ -289,9 +289,11 @@ #endif (METAL5) #ifdef REDISTRIBUTION - metal5 mrdlcontact,mrdlc - metali metalrdl,mrdl,metrdl + metal5 mrdlcontact,mrdlc,pi1 + metali metalrdl,mrdl,metrdl,rdl -metali obsmrdl + metali pi2 + block ubm #endif (REDISTRIBUTION) # Miscellaneous @@ -358,6 +360,7 @@ #ifdef REDISTRIBUTION mrdlc metal5 mrdl + pi2 mrdl ubm #endif (REDISTRIBUTION) end @@ -582,6 +585,8 @@ mrdlc metal6 metal7 via6 metalrdl metal7 obsmrdl metal7 + ubm metal8 + pi2 metal7 metal8 via7 #endif (REDISTRIBUTION) glass overglass @@ -1055,10 +1060,16 @@ # surrounds CONT (LICON) on poly only (i.e., pc) #---------------------------------------------------------------- + # Avoids a common case of NPC bridges too close to other LICON shapes. + templayer diffcutarea pdc,ndc,psc,nsc,mvpdc,mvndc,mvpsc,mvnsc + grow 90 + layer NPC pc squares-grid 0 170 170 grow 100 bridge 270 270 + and-not diffcutarea + bridge 270 270 grow 130 shrink 130 mask-hints NPC